Vertically Integrated Ice UDP

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  • Product { Name = "VII" // Unique name for product

    Category { Missing = 0 // physical value for ND Minimum = 0 // category minimum value Maximum = 100 // category maximum value Units = "VII"

    ColorTable // color table for category { Units = "VII" Step = 5

    Color[40 ] = rgb( 255, 255, 255 ) Color[21.30] = rgb( 110, 0, 210 ) Color[17.00] = rgb( 80, 0, 200 ) // purple gradient Color[12.21] = gradient( rgb( 250, 0, 255 ), rgb( 90, 0, 202 ) ) // blue gradient Color[ 9.33] = gradient( rgb( 248, 26, 16 ), rgb( 106, 6, 4 ) ) // red gradient Color[ 6.33] = gradient( rgb( 250, 255, 16 ), rgb( 28, 158, 0 ) ) // yellow/green gradient Color[ 3.33] = gradient( rgb( 77, 255, 255 ), rgb( 58, 0, 255 ) ) // cyan/blue gradient Color[ 0 ] = gradient( rgb( 50, 50, 50 ), rgb( 190, 190, 190 ) ) // gray gradient } } }

    Program { float vii;

    vii = 0; // initialize sum to zero

    enumerate levels from HGTfromTEMP( -10 ) to HGTfromTEMP( -40 ) // enumerate data heights from -10C to -40C { float z; z = pow( 10, BRfromHGT( level.height ) / 10 ); // sample BR and convert from dbz to z vii += pow( z, 4 / 7 ) * level.depth; // integration step }

    return 0.006073394 / 1000 * vii; // apply messy constant, divide by 1000 to get kg }

    Product { Name = "VII" // Unique name for product

    Category { Missing = 0 // physical value for ND Minimum = 0 // category minimum value Maximum = 100 // category maximum value Units = "VII"

    ColorTable // color table for category { Units = "VII" Step = 5

    Color[40 ] = rgb( 255, 255, 255 ) Color[21.30] = rgb( 110, 0, 210 ) Color[17.00] = rgb( 80, 0, 200 ) // purple gradient Color[12.21] = gradient( rgb( 250, 0, 255 ), rgb( 90, 0, 202 ) ) // blue gradient Color[ 9.33] = gradient( rgb( 248, 26, 16 ), rgb( 106, 6, 4 ) ) // red gradient Color[ 6.33] = gradient( rgb( 250, 255, 16 ), rgb( 28, 158, 0 ) ) // yellow/green gradient Color[ 3.33] = gradient( rgb( 77, 255, 255 ), rgb( 58, 0, 255 ) ) // cyan/blue gradient Color[ 0 ] = gradient( rgb( 50, 50, 50 ), rgb( 190, 190, 190 ) ) // gray gradient } } }

    Program { float vii;

    vii = 0; // initialize sum to zero

    enumerate levels from HGTfromTEMP( -10 ) to HGTfromTEMP( -40 ) // enumerate data heights from -10C to -40C { float z; z = pow( 10, BRfromHGT( level.height ) / 10 ); // sample BR and convert from dbz to z vii += pow( z, 4 / 7 ) * level.depth; // integration step }

    return 0.006073394 / 1000 * vii; // apply messy constant, divide by 1000 to get kg }